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Us ogame gameforge8/14/2023 ![]() Lengthening the time that a vmode player must remain out of vmode to successfuly raid can limit this abuse and/or give defenders a stronger window to respond. Because defense can only be built from 1 shipyard, even building defense to prevent raids can't outpace a player who is building ships on all shipyards (even just 8 hours every few days). The only way to defend against this is to somehow be aware of when someone is flying on you when you are offline and successfully ninja, or hope that the player somehow makes a mistake pressing the vmode button. This eliminates any real possibility of counter play. Once a target is identified or when enemies are offline, they exit vmode, fly a series of raids, then go right back into vacation mode. The primary abuse that myself and OP are referencing are players who will go into vacation mode, then use an ally to perform hunting. ACS Attacks can be planned and coordinated ahead of time, which means vmode could be abused more easily. The logic here, is that an ACS defend would require the defender to get ahold of vmode parties and coordinate them coming online, which is sufficient challenge. I also think ACS defense should be permitted, but ACS attack could be locked. Addressing your questions: I think non-combat missions should be permitted without restriction. I think its reasonable for players to be able to go vmode again quickly if thats their intent, providing they can't just pop out, raid and hide again. With the above item in place, I do not think you need to restrict entering vmode. In addition, you have a 24 hour attack block (upon exit) if you were in vacation mode for less than 1 week. Entering vmode: You have a minimum vmode duration of 48 hours. ![]() So if possible, I'd recomend this kind of implimentation:ฤก. Given that, I don't think we should impliment it in a way, that punishes long term vmode. Specifically trying to avoid players who use vmode-warrior tactics is the goal (imo).
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